Game development

I love games. I love to play them and to make them. My first (computer) game was Menace, on the Atari ST. My favorite computer game is Dungeon Keeper and my favorite board game is Agricola.

A game takes a lot of creative input. Not only to design compelling gameplay, but also to choose the right way to implement its features. To make decisions and immediately see and "feel" their effects is what I like about game development.

Crazy Coin Machine

Drop your coins into the machine and go for the victory! Good play is rewarded with helpful elements, which is important because the difficulty increases over time.

Build a Thing
Build a Thing
Build a Thing

It is implemented in Unity3D with scripting in C#.

Build a Thing

Stack items on top of each other and reach as high as possible. Place your items in a smart way for stability, and tilt your device to keep balance when things start to topple.

Build a Thing
Build a Thing
Build a Thing

It is implemented in Unity2D with scripting in C#.

Stratagem

A first-person real-time strategy game. The player is able to fight and collect resources. But by building structures and delegating tasks to units, it's possible to expand. Features networked multiplayer and teaming.

Stratagem

It is implemented in Unity3D with scripting in C#.

TaZFly

A simple race game where you control a plane. Flying lower means flying faster, so try to go as low as possible, without crashing into obstacles.

TaZFly

It is implemented in Unity3D with scripting in C#.

TaZCrash

This is a low-level implementation (C++ and OpenGL) for a simple game: you control a projectile that "bounces" through the level. There is limited control in the sense that you can influence the direction in the air as long as you have enough charges. For the rest you land on the ground or on "NPCs" that each have a specific effect, depending on their color.

The game is played with one button. It gives a nice feeling building up so much speed that you can sit back and enjoy the distance you cover.